About this series:
The Games Day Podcast creates gaming community through weekly, live-streamed podcasts, our community-driven weblog, and local gaming events we hold. Watching our show every week ensures you're as up to date as we are on XBox 360, PlayStation 3, Nintendo Wii, Zelda, Skyrim, Mario, Pac Man - whatever we can manage to stuff into a 30 minute show. Please send feedback to fistbump@gamesdaypodcast.com. Thanks for watching!
Graphics- can't live with 'em, can't live.... wait a minute- that doesn't work. Ummmm.... aw, heck- let's just cut to the chase, shall we? Graphics ...
Graphics- can't live with 'em, can't live.... wait a minute- that doesn't work. Ummmm.... aw, heck- let's just cut to the chase, shall we? Graphics have come a long way since the infancy of video games. From two white bars bouncing a white dot across a black screen, to crudely-assembled monochromatic icons, to full cinematic sequences that are virtually indistinguishable from live action, graphics have developed in leaps and bounds over the last 30-odd years. The current generation of hardware is capable of producing some mind-blowing spectacles.This week on the show, we'll be talking about graphics in general- games with great graphics, games with disappointing graphics, games that pushed the boundaries of what a particular gaming system is capable of. Obviously we've got our own thoughts on this, but tell us- what are some of your favourite examples of graphics- good, bad, or ugly?Thanks for watching on Vimeo and iTunes (and if you're watching on iTunes, don't forget to rate the show). As always, send feedback to fans (at) gamesdaypodcast (dot) com.
Less
We keep track of your subscriptions through your Facebook account. No additional registration required.
Nothing will be posted to Facebook without your explicit permission.