In July 2006, over 100 Intel Computer Clubhouses from around the world were invited to meet together in Boston for the 3rd annual Teen Summit, marking the largest gathering ever in the Computer Clubhouse Network. Young people and Coordinators from 19 countries worked together, shared their ideas, and continued to strengthen the Clubhouse Network through collaboration.
This digital story by Tori and Kelli describes a similar experience both youth shared.? Both teens were changed by learning about something they didn't know - Tori with hip hop and Kelli with graffiti art.? This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
[Right click here to download the MP4 file.] Pat (New Mexico) and Jimi (Ireland) may be from two different countries, but they both love sports.? This digital story details both teen's love for playing sports and how they bring their love into their Computer Clubhouses.? It features many works of digital football (aka soccer) art by Jimi and photos of Pat playing American football. This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.?
[Right click here to download the MP4 file.] Kiki, Thuli, and David combined digital storytelling forces to tell their tales of life outside of their time in the Computer Clubhouse. While Kiki loves dance and Thuli writes poetry, David draws both on paper & on the computer. This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
This digital story was created by Nola and Arnaldo, two teen members from different Clubhouses in the Bay Area (CA) who reflected on how the culture and environment of the place that they live influences them to act, create, and lead.? This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
Lissette (Miami), Marlette (U.S.), and Bonolo (South Africa) combined their best moments into one story - when Marlette first entered the Computer Clubhouse, when Bonolo reading her poetry, and when Lissette received an award. This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
This digital story revolves around three members' experiences playing sports and the lessons they've learned about sportsmanship in the process.? Basically, they learned that even in times of self doubt and hardship, they learned to count on their teammates for support.? Shane (Lawerence MA) and Alyssa (AZ) speak in English, while DeeDee (Chicago) speaks in her native French but provides subtitles.? This story was created as part of the digital storytelling track at the 2006 Intel Computer Clu...
This digital story describes how each of the participants from the Russian Zabota Computer Clubhouse were reminded of things in their city back home during their trip to Boston for the Teen Summit in July.? Each of the members, Luda, Ira, and Roma, as well as the adults, Natalia & Ivan, were thinking of things such as boyfriends, soup, and even their pets while they explored the similarities and differences between Boston and Russia.? The narration is in Russian, with helpful English subtitles...
This is a digital story by two teen members, Cherish from San Francisco and Skyrie from Miami, who both love dance.? As they say "To us, dance is like life." This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
A digital story, told using the guise of a radio program, by three femaie members from Latin America; including Cinthya (Costa Rica), Paulina (Panama), Maria (Mexico), with the help of Aldemar, Clubhouse coordinator from Mexico. Each girl describes the dance of each of their countries. This story was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.
A digital story by Kyle, Amanda, and Ivan about how their common interests in playing sports unites them and proves how important sports is to the world. It was created as part of the digital storytelling track at the 2006 Intel Computer Clubhouse Teen Summit.