var BLIP_SITE_URL = "http://blip.tv"; 
var OUTPUT_METHOD = "document_write";

if(typeof(Url) != 'function') {
	document.write('<script type="text/javascript" src="http://blip.tv/scripts/url.js"><\/script>');
}

if(typeof(PokkariPlayer) != 'function') {
	document.write('<script type="text/javascript" src="http://blip.tv/scripts/pokkariPlayer.js?ver=2009070701"><\/script>');
}

if(typeof(DetectFlashVer) != 'function') {
	document.write('<script type="text/javascript" src="http://blip.tv/scripts/AC_OETags.js"><\/script>');
}




function play_blip_movie_269963() {
	try {
		if (typeof(PokkariPlayerOptions.showPlayerOptions) == "undefined") 
			PokkariPlayerOptions.showPlayerOptions = {};

		PokkariPlayerOptions.showPlayerOptions.playerUrl = "http://a.blip.tv/scripts/flash/showplayer.swf";

		var player = PokkariPlayer.GetInstanceByMimeType("video/x-flv");
		window.player_269963 = player;

		player.setPrimaryMediaUrl("http://blip.tv/file/get/L0ckergn0me-HowToDrawAGeek932.flv?source=3");
		player.setSiteUrl('http://blip.tv');
		player.setPermalinkUrl("http://blip.tv/file/view/265400?source=3&file_type=flv");
		player.setUsersId('31166');
		player.setUsersLogin('l0ckergn0me');
		player.setPostsId(269963);
		player.setGuid("D674CFEC-1A19-11DC-A8DD-D676B9348BFC");
		player.setPlayerTarget(document.getElementById('blip_movie_content_269963'));
		
		player.setAdvertisingType("overlay_freewheel,postroll_freewheel");
		
		
		player.setWidth(320);
		player.setHeight(240);
		
		
		
		player.setAutoPlay(true);
		
		
		player.setThumbnail("http://a.images.blip.tv/L0ckergn0me-HowToDrawAGeek932-745.jpg");
		
		player.setPostsTitle("How to Draw a Geek");
		player.setDescription("<a href=\"http://blaugh.com\">http://blaugh.com</a> - Brad Fitzpatrick shows us how he draws a geek for the comic <a href=\"http://blaugh.com/2007/06/12/time-to-upgrade-your-computer-hardware/\">Time to Upgrade Your Computer Hardware</a>. Anyway, here\'s how you can draw a geek: ");
		player.setTopics("how,to,draw,geek");
		player.setContentRating("TV-PG");
		
		
	player.render();
	} catch(e) {
		// no pp
        	
	}
}


