Videos created by Vlad Bjornson featuring Second Life art, artists, tutorials, and random bits of eye candy.
Goofin' around with shadows and projected lights with the Second Life mesh beta viewer. ;
A casual tour of my Sunset Myst Hiking Trails sim.
Every wonder what is feels like to be inside a kaleidoscope? Thoth Jantzen can show you with his new Second Life creation called the Kaleidoscopium!
Frome the 'Easily Amused' department. 101 physical, flapping butterflies. Ostensibly a test of the new SL simulator server software (v1.24) but really just an excuse to goof around. :)
In this tutorial I demonstrate how you can use the Subtools feature in zBrush 3.1 to create multiple sculpty objects. You'll need the Sculpty Maker converter with Sculpty Rezzer, and a zBrush plugin called Subyool Master.
This is a short demonstration of how to use one of my newest FloraPrims products. Undergrowth makes it easy for you to add sculpted, realistic detail to your land. You just rez a single prim object and use the built-in menu to control the shapes, colors, and textures. Each package, Leaves or Flowers,also includes over a dozen custom, full permissions textures for you to use on your own creations. With just a few clicks and a few prims you can add a layer of variety and realism to your existing...
This is an introduction and demonstration of how to use a great plugin for zBrush called Image Plane. It ... allows you to drop a texture to the canvas without interrupting your 3D object editing workflow. You can also layer a texture over top of your object and position before applying the texture. I also show how to use the zBrush ClonerBrush painting tool.
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for ... use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
This is the first part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this first section I demonstrate the process of using these shapes and show which are suitable for use as sculpties and which are not.
This is the second part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this section I show how I use the SweepProfile shape to create a soft, realistic hat.