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      <blip:puredescription>Let&amp;apos;s Karate Chop that Like button! This Super Smash Bros. Brawl Gameplay on the Nintendo Wii features more battles against possessed fighters through areas like the Ruined Zoo and the Battleship Halberd! Subscribe to KoopaKungFu for more videos! http://youtube.com/KoopaKungFu Thanks for watching this Super Smash Bros. Brawl Gameplay and Walkthrough on the Nintendo Wii! This 1080p HD Gameplay will feature Mario, Kirby, Link, Zelda, Pikachu, Fox, and many others! After watching the trailers and demos, I can&amp;apos;t wait to experience the new features and music that appear in this release! Want some Super Smash Bros. Brawl hints, tips, or tricks? Subscribe to KoopaKungFu for new episodes of Super Smash Bros. Brawl! FOLLOW KOOPAKUNGFU http://facebook.com/KoopaKungFu http://twitter.com/KoopaKungFu http://google.com/+KoopaKungFu http://KoopaKungFu.com WATCH KOOPAKUNGFU http://youtube.com/KoopaKungFu http://twitch.tv/KoopaKungFu SHOP KOOPAKUNGFU http://KoopaKungFu.spreadshirt.com SUPER SMASH BROS. BRAWL Super Smash Bros. Brawl, known in Japan as Dairant&amp;#333; Smash Brothers X (&amp;#22823;&amp;#20081;&amp;#38360;&amp;#12473;&amp;#12510;&amp;#12483;&amp;#12471;&amp;#12517;&amp;#12502;&amp;#12521;&amp;#12470;&amp;#12540;&amp;#12474;X?, lit. &amp;quot;Great Melee Smash Brothers X&amp;quot;), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010. The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters by allowing players to control third-party characters. Like that of its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat &amp;apos;em up featuring computer-generated cut scenes and a selection of playable characters. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously. Super Smash Bros. Brawl received critically positive reviews, with praise for the game&amp;apos;s entertainment value, despite issues relating to its loading times. The game&amp;apos;s musical score, composed through a collaboration by 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and 92.84% on Game Rankings, and was ranked &amp;quot;Fighting Game of the Year&amp;quot; for 2008 by the Academy of Interactive Arts &amp;amp; Sciences. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. As of March 31, 2014, it is the ninth best-selling Wii game, with a total of 12.14 million copies sold worldwide. SUPER SMASH BROS. BRAWL INFO Developer(s): Sora Ltd., HAL Laboratory, Game Arts, Monolith Soft Publisher(s): Nintendo Director(s): Masahiro Sakurai Producer(s): Kensuke Tanabe, Keisuke Terasaki, Akiya Sakamoto Designer(s): Chiharu Sakiyama, Takashi Ito, Yousuke Hamada Writer(s): Kazushige Nojima, Masahiro Sakurai Composer(s): Takahiro Nishi, Shogo Sakai, Masaaki Iwasaki, Yutaka Iraha, Keigo Ozaki, Kentaro Ishizaka Series: Super Smash Bros. Platform(s): Wii Release date(s): EU June 27, 2008, NA March 9, 2008, JP January 31, 2008, AU June 26, 2008 Genre(s): Fighting, action, platformer Mode(s): Single-player, multiplayer Website: http://www.smashbros.com/wii/en_us/</blip:puredescription>
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&lt;br /&gt;

Let&amp;apos;s Karate Chop that Like button! This Super Smash Bros. Brawl Gameplay on the Nintendo Wii features more battles against possessed fighters through areas like the Ruined Zoo and the Battleship Halberd! Subscribe to KoopaKungFu for more videos! http://youtube.com/KoopaKungFu Thanks for watching this Super Smash Bros. Brawl Gameplay and Walkthrough on the Nintendo Wii! This 1080p HD Gameplay will feature Mario, Kirby, Link, Zelda, Pikachu, Fox, and many others! After watching the trailers and demos, I can&amp;apos;t wait to experience the new features and music that appear in this release! Want some Super Smash Bros. Brawl hints, tips, or tricks? Subscribe to KoopaKungFu for new episodes of Super Smash Bros. Brawl! FOLLOW KOOPAKUNGFU http://facebook.com/KoopaKungFu http://twitter.com/KoopaKungFu http://google.com/+KoopaKungFu http://KoopaKungFu.com WATCH KOOPAKUNGFU http://youtube.com/KoopaKungFu http://twitch.tv/KoopaKungFu SHOP KOOPAKUNGFU http://KoopaKungFu.spreadshirt.com SUPER SMASH BROS. BRAWL Super Smash Bros. Brawl, known in Japan as Dairant&amp;#333; Smash Brothers X (&amp;#22823;&amp;#20081;&amp;#38360;&amp;#12473;&amp;#12510;&amp;#12483;&amp;#12471;&amp;#12517;&amp;#12502;&amp;#12521;&amp;#12470;&amp;#12540;&amp;#12474;X?, lit. &amp;quot;Great Melee Smash Brothers X&amp;quot;), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010. The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters by allowing players to control third-party characters. Like that of its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat &amp;apos;em up featuring computer-generated cut scenes and a selection of playable characters. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously. Super Smash Bros. Brawl received critically positive reviews, with praise for the game&amp;apos;s entertainment value, despite issues relating to its loading times. The game&amp;apos;s musical score, composed through a collaboration by 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and 92.84% on Game Rankings, and was ranked &amp;quot;Fighting Game of the Year&amp;quot; for 2008 by the Academy of Interactive Arts &amp;amp; Sciences. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. As of March 31, 2014, it is the ninth best-selling Wii game, with a total of 12.14 million copies sold worldwide. SUPER SMASH BROS. BRAWL INFO Developer(s): Sora Ltd., HAL Laboratory, Game Arts, Monolith Soft Publisher(s): Nintendo Director(s): Masahiro Sakurai Producer(s): Kensuke Tanabe, Keisuke Terasaki, Akiya Sakamoto Designer(s): Chiharu Sakiyama, Takashi Ito, Yousuke Hamada Writer(s): Kazushige Nojima, Masahiro Sakurai Composer(s): Takahiro Nishi, Shogo Sakai, Masaaki Iwasaki, Yutaka Iraha, Keigo Ozaki, Kentaro Ishizaka Series: Super Smash Bros. Platform(s): Wii Release date(s): EU June 27, 2008, NA March 9, 2008, JP January 31, 2008, AU June 26, 2008 Genre(s): Fighting, action, platformer Mode(s): Single-player, multiplayer Website: http://www.smashbros.com/wii/en_us/

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