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      <title>Call of Duty Black Ops II headsets - Turtle Beach interview: Ike Sainoi [EB Expo 2012]</title>
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      <blip:puredescription>Turtle Beach has been around in various forms since 1985, creating its first PC soundcard in 1990 to compete with companies like Adlib, Creative Labs and Advanced Gravis. In the time since, while others have fallen, Turtle Beach has risen through the audio manufacturing ranks to now stand as a leading designer of premium audio peripherals - and its latest products are testament to two decades of experience. With the release of Call of Duty: Black Ops II looming in the not-so-distant future, Turtle Beach believe that hearing the game is a large part of experiencing the game - so the New York based company has created a whole bunch of Black Ops II-branded headsets and peripherals, designed specifically to work with Treyarch&amp;apos;s upcoming fighter. Product Specialist Ike Sainoi was in Australia recently for EB Games Expo, and spoke to us a little about the Ear Force Tango, Sierra, X-Ray and Kilo headsets, as well as the intriguing new Ear Force Earbuds, designed for a somewhat more discreet gaming experience.</blip:puredescription>
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Turtle Beach has been around in various forms since 1985, creating its first PC soundcard in 1990 to compete with companies like Adlib, Creative Labs and Advanced Gravis. In the time since, while others have fallen, Turtle Beach has risen through the audio manufacturing ranks to now stand as a leading designer of premium audio peripherals - and its latest products are testament to two decades of experience. With the release of Call of Duty: Black Ops II looming in the not-so-distant future, Turtle Beach believe that hearing the game is a large part of experiencing the game - so the New York based company has created a whole bunch of Black Ops II-branded headsets and peripherals, designed specifically to work with Treyarch&amp;apos;s upcoming fighter. Product Specialist Ike Sainoi was in Australia recently for EB Games Expo, and spoke to us a little about the Ear Force Tango, Sierra, X-Ray and Kilo headsets, as well as the intriguing new Ear Force Earbuds, designed for a somewhat more discreet gaming experience.

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        <blip:description>Turtle Beach has been around in various forms since 1985, creating its first PC soundcard in 1990 to compete with companies like Adlib, Creative Labs and Advanced Gravis. In the time since, while others have fallen, Turtle Beach has risen through the audio manufacturing ranks to now stand as a leading designer of premium audio peripherals - and its latest products are testament to two decades of experience.&amp;#13;&amp;#10;With the release of Call of Duty: Black Ops II looming in the not-so-distant future, Turtle Beach believe that hearing the game is a large part of experiencing the game - so the New York based company has created a whole bunch of Black Ops II-branded headsets and peripherals, designed specifically to work with Treyarch&amp;apos;s upcoming fighter. Product Specialist Ike Sainoi was in Australia recently for EB Games Expo, and spoke to us a little about the Ear Force Tango, Sierra, X-Ray and Kilo headsets, as well as the intriguing new Ear Force Earbuds, designed for a somewhat more discreet gaming experience.</blip:description>
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