Jonathan Hartley Starting from a basic 'hello world' OpenGL app, a simple & Pythonic model of 3D polyhedra is presented, with neat generators to con...
Jonathan Hartley Starting from a basic 'hello world' OpenGL app, a simple & Pythonic model of 3D polyhedra is presented, with neat generators to convert these into ctype arrays for OpenGL. Geometric algorithms then generate some fun geometry, and these are compounded to produce successively more complex & interesting shapes.
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