About this episode

TV-UN

OpenGL 3.0 has deprecated the traditional “fixed” OpenGL 1.0 pipeline. Almost every PyOpenGL script has been built using the OpenGL 1.0 fixed pipeline. When OpenGL 3.1 arrives, those scripts will break on operating systems that solely support 3.1, particularly the newest and best hardware. This talk will describe how to transform your PyOpenGL code to be “future proof” and to take advantage of the programmable OpenGL pipeline and related features.


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