Digital architecture studies generated with the procedural 3D modeling tool CityEngine.
The example "Downtown Damage" highlights CityEngine's versatility and applicability in entertainment productions. It features a post-apocalyptic city scenery with parameterized degrees of damage in streets and buildings. The example is based on the Dark Realm Showcase made by Christian Holzer.
This example features a European Medieval City, embedded in a hillside with a lot of small pathways which traverse the idyllic scenery. Inside the wall, the city is built on two levels, accessed by streets and stairs. The complete layout was designed with the Dynamic City Layout's Streets and Blocks which immensely simplified the overall process of designing this Medieval City.
The Modern Street Examples Project contains a scene with a small city setup including street shapes ready to apply rules that generate detailed street geometry. The provided street rules contain many attributes to change the look of the street models, such as lamp density, lane dimensions, tree probability and many more. Download the example project to play around with the user attributes and include the rule file in your very own city.
The Facade Wizard is a simple and easy-to-use sketching tool to quickly create rules out of an image or a textured mass model. The resulting facade rules are size-independent (can be applied in any other building design) and can be customized in the Rule Editor with e.g. detailed window assets or arbitrary quantities reporting.
The CityEngine example project features a parisian like city with two levels of detail arranged around a 2010 logo. For instance almost each building lot is beveled somehow at corners in order to have nice running perspectives using the block subdivision parameters. Large parts of Paris were re-styled by Haussmann which earned the nickname the "Wall-City", because of continuous balconies running from facade to facade. The latter can be generated by selecting the higher level of detail.
Technical paper presented at Eurographics Symposium on Rendering 2010.Authors: Simon Haegler, Peter Wonka, Stefan Mueller Arisona, Luc Van Gool and Pascal MuellerAbstract: In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urba...
CE 2010 main features showed on Paris example