Procedural Inc.

About this original series

Digital architecture studies generated with the procedural 3D modeling tool CityEngine.

Episodes of Procedural Inc.

    • Example: Downtown Damage

      The example "Downtown Damage" highlights CityEngine's versatility and applicability in entertainment productions. It features a post-apocalyptic city scenery with parameterized degrees of damage in streets and buildings. The example is based on the Dark Realm Showcase made by Christian Holzer.

      • Release date
        Apr 26, 2011
      • Runtime
        02:35
    • Example: Medieval City

      This example features a European Medieval City, embedded in a hillside with a lot of small pathways which traverse the idyllic scenery. Inside the wall, the city is built on two levels, accessed by streets and stairs. The complete layout was designed with the Dynamic City Layout's Streets and Blocks which immensely simplified the overall process of designing this Medieval City.

      • Release date
        Dec 6, 2010
      • Runtime
        03:09
    • Example: Modern Streets

      The Modern Street Examples Project contains a scene with a small city setup including street shapes ready to apply rules that generate detailed street geometry. The provided street rules contain many attributes to change the look of the street models, such as lamp density, lane dimensions, tree probability and many more. Download the example project to play around with the user attributes and include the rule file in your very own city.

      • Release date
        Nov 15, 2010
      • Runtime
        02:28
    • 15. Facade Wizard

      The Facade Wizard is a simple and easy-to-use sketching tool to quickly create rules out of an image or a textured mass model. The resulting facade rules are size-independent (can be applied in any other building design) and can be customized in the Rule Editor with e.g. detailed window assets or arbitrary quantities reporting.

      • Release date
        Oct 16, 2010
      • Runtime
        08:23
    • Example: Paris

      The CityEngine example project features a parisian like city with two levels of detail arranged around a 2010 logo. For instance almost each building lot is beveled somehow at corners in order to have nice running perspectives using the block subdivision parameters. Large parts of Paris were re-styled by Haussmann which earned the nickname the "Wall-City", because of continuous balconies running from facade to facade. The latter can be generated by selecting the higher level of detail.

      • Release date
        Aug 12, 2010
      • Runtime
        01:24
    • Grammar-based Encoding of Facades (Eurographics ...

      Technical paper presented at Eurographics Symposium on Rendering 2010.Authors: Simon Haegler, Peter Wonka, Stefan Mueller Arisona, Luc Van Gool and Pascal MuellerAbstract: In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urba...

      • Release date
        Jul 5, 2010
      • Runtime
        03:56
    • CityEngine 2010 Trailer

      CE 2010 main features showed on Paris example

      • Release date
        Jun 23, 2010
      • Runtime
        01:33
    • Export

      CityEngine Essential Skills Movie

      • Release date
        Jun 21, 2010
      • Runtime
        01:59
    • Facade Wizard

      CityEngine Essential Skills Movie

      • Release date
        Jun 21, 2010
      • Runtime
        02:41
    • Editing Rules

      CityEngine Essential Skills Movie

      • Release date
        Jun 21, 2010
      • Runtime
        02:09
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