Online video is the most important form of advertising there is today. The numbers of views throughout all demographics continues to show that we are in the nugget-size smorgasbord of viewing content online. There is an endless appetite now for video and the advertising and marketing sectors will invest in this area. The reach is direct and chosen by the audience to watch when they hit play. How can you distinguish your video amongst others without a multi-national corporations' advertising budget? Digital animation which is affordable, great looking and works on multi-platforms is the answer. Utilizing high quality game engine graphics found on the virtual platform of Second Life, PookyMedia delivers animated content. How do we do it? We use this virtual world environment as a stage, the film is captured directly from the screen, then edited, processed and released. This happens in real time and the filming is of whatever action being created on the screen within the virtual world. This is called real-time animation, and has its root in the ever growing genre of machinima (machine generated cinema). As you look at the films in our portfolio, know that if you choose PookyMedia then you can save 80% on the cost of expensive CGI in time and money. We have a highly skilled, award winning team of people from around the world who are expert in their field. We work to custom create any location, any person or creature and any product you need...virtually. Use real-time animation for films, series, shorts, commercials, training films and live game shows. If you have a project in mind, please check out our work and you will see why PookyMedia is a recognized market leader. We would love to talk with you about saving money, time and making an impact with this fresh looking animation. Contact firstname.lastname@example.org and thank you!
Joining Microsoft Gold Certified Partner, Sclera Design http://www.scleradesign.com to craft a series introducing The Troubleshooter, PookyMedia gives the Old West a Second Life. See what happens when The Troubleshooter rides into town.