It’s probably not unfair to say that the military shooter is in a pretty crowded market: to be generous we could talk about “genre fatigue”, but some have even raised the spectre of “boring vanilla”. Spec Ops: The Line has had a somewhat fraught development history, so it’s reasonable to approach it with some degree of scepticism. Having said that, players demand engaging campaigns with impressive narrative elements and immersive environments, and this might just fit the bill. Before a hands-on demo, we had the opportunity to sit down with Francois Coulon, Executive Producer on Spec Ops: The Line (and designer of the original Splinter Cell games), and chat a little about what he's been working on for the past few years.
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