It’s probably not unfair to say that the military shooter is in a pretty crowded market: to be generous we could talk about “genre fatigue”, but some have even raised the spectre of “boring vanilla”. Spec Ops: The Line has had a somewhat fraught development history, so it’s reasonable to approach it with some degree of scepticism. Having said that, players demand engaging campaigns with impressive narrative elements and immersive environments, and this might just fit the bill.
Before a hands-on demo, we had the opportunity to sit down with Francois Coulon, Executive Producer on Spec Ops: The Line (and designer of the original Splinter Cell games), and chat a little about what he's been working on for the past few years.
Everybody has a voice, but everybody's talking about the same thing. There's a lot of noise out there, but Player Attack aims to cut through the fluff - or, sometimes, fill you in on the fluff you might have missed. We like indie releases, breathtaking concept art, and tie-in book launches. We love cheap thrills, a good soundtrack and finding innovative uses for gaming technology. All of that is reflected on the site, updated each day with stories and details about what is going on in the games industry, always paying attention to stories other outlets ignore.