When we spoke to Tomb Raider developers from Crystal Dynamics before watching the E3 demo, they told us that - quietly - there were some elements of the demo that they thought might cause a little drama. The conversation hinted that - perhaps - Crystal Dynamics was testing the waters a little, seeing how far certain elements could be explored, and finding out what gamers wanted to see more of.
Everybody has a voice, but everybody's talking about the same thing. There's a lot of noise out there, but Player Attack aims to cut through the fluff - or, sometimes, fill you in on the fluff you might have missed. We like indie releases, breathtaking concept art, and tie-in book launches. We love cheap thrills, a good soundtrack and finding innovative uses for gaming technology. All of that is reflected on the site, updated each day with stories and details about what is going on in the games industry, always paying attention to stories other outlets ignore.