The second half of 2012 is a tricky time for Josh Holmes. As Creative Director of 343 Industries, he's part of the team responsible for one of the most eagerly-anticipated games of the year - Halo 4. It's not his first time working with Master Chief, having worn the Executive Producer hat for both Halo Waypoint and Halo Reach, but as he tells Player Attack, that doesn't mean his new job is any less challenging.
Everybody has a voice, but everybody's talking about the same thing. There's a lot of noise out there, but Player Attack aims to cut through the fluff - or, sometimes, fill you in on the fluff you might have missed. We like indie releases, breathtaking concept art, and tie-in book launches. We love cheap thrills, a good soundtrack and finding innovative uses for gaming technology. All of that is reflected on the site, updated each day with stories and details about what is going on in the games industry, always paying attention to stories other outlets ignore.