With an open-world map more than five times bigger than its predecessor, Arkham City has plenty of room to move, and more than enough locations for villains and baddies to hide. Various parts of the city have been taken over by individual villains, and the art team has – literally – gone to town making sure that each turf zone is distinct from the last. We’re excited to see the new-look Penguin’s personal taste in homewares. We caught up with Dax Ginn, the game’s marketing manager (and potentially a bit of a villain himself), while at E3, to find out what – other than playable Catwoman – he’s most excited about with this return to Arkham City.
Everybody has a voice, but everybody's talking about the same thing. There's a lot of noise out there, but Player Attack aims to cut through the fluff - or, sometimes, fill you in on the fluff you might have missed. We like indie releases, breathtaking concept art, and tie-in book launches. We love cheap thrills, a good soundtrack and finding innovative uses for gaming technology. All of that is reflected on the site, updated each day with stories and details about what is going on in the games industry, always paying attention to stories other outlets ignore.