Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivi...
Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity - what is the right balance to strike in a game? This panel dissects the SEGA and Obsidian's Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player - along with the consequences it had for the development team.
Less
We keep track of your subscriptions through your Facebook account. No additional registration required.
Nothing will be posted to Facebook without your explicit permission.