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Panels from PAX

PAX East 2010 - Obsidian Entertainment | But Thou Must: Choice in Games

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About this episode
Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivi...
Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity - what is the right balance to strike in a game? This panel dissects the SEGA and Obsidian's Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player - along with the consequences it had for the development team. Less
56:45
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