Panels from PAX

About this original series

  • # Episodes

    7 episodes
  • Rating

    TV-14

Episodes of Panels from PAX

    • (Audio) PAX Prime '10 - Weekend Confirmed

      Continuing the tradition started with 1UP Yours and then Listen UP, Garnett Lee, Brian Leahy, and Jeff Cannata bring the Weekend Confirmed podcast to PAX to be recorded in front of a live audience. It begins with a special PAX-edition version of Whatcha’ Been Playin? featuring the best of the show floor. In the second half it’s a live version of the Warning, with audience members invited to join the conversation as it happens. And you never know who may show up to fill the legendary fourth cha...

      • Release date
        Sep 9, 2010
      • Runtime
        54:50
    • (Audio) PAX East '10 - American Classic Arcades

      Join Mike Stulir of the American Classic Arcade Museum as he discusses classic videogame development & history with former employees of General Computer Corporation. GCC designed products that created over $750 million in revenue for Midway and Atari between 1981-1984. Some of those products include coin-operated arcade games such as Ms. Pac-Man, Jr. Pac-Man, Quantum & Food Fight. Other GCC development included the hardware for the Atari 7800 console & multiple Atari 2600/7800 came cartridges....

      • Release date
        Jun 3, 2010
      • Runtime
        01:00:06
    • (Video) PAX East '10 But Thou Must: Choice in Ga...

      Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity - what is the right balance to strike in a game? This panel dissects the SEGA and Obsidian's Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player - along with the consequences it had for the development team.

      • Release date
        May 22, 2010
      • Runtime
        56:41
      • Release date
        May 21, 2010
      • Runtime
        51:27
    • PAX East 2010 - Obsidian Entertainment | But Tho...

      Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity - what is the right balance to strike in a game? This panel dissects the SEGA and Obsidian's Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player - along with the consequences it had for the development team.

      • Release date
        Apr 15, 2010
      • Runtime
        56:45
    • PAX 2009 - Pitch Your Game Idea

      You've got 45 seconds to deliver your idea to our panel of experts. The top three pitches will be picked for prizes and swag! (Please note that this is an open forum - there's nothing keeping anyone, judges and attendees alike, from stealing your ideas! If you're not comfortable with this, please don't pitch your idea!)

      • Release date
        Jan 20, 2010
      • Runtime
        01:01:17
    • PAX 2009 - Hey Ash Whatcha Filmin?

      -How to make a moderately successful viral video series that confuses the hell out of people.- "Hey Ash Whatcha Playin," while it hasen't reached the loft success of Zero Punctuation or the AVGN, still reliably pulls in at least 50,000 viewers every two weeks. Considering viewer feedback varies between total adoration and furious confusion, how does this viral video series stay afloat, and what can it teach aspiring gamer filmmakers? Anthony and Ashly Burch will analyze HAWP's successes and fa...

      • Release date
        Jan 19, 2010
      • Runtime
        56:42
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