WebGL has brought 3D graphics to the browser, however its low level API still sets a high entry barrier for its adoption. In this talk I'm going to introduce some tools that can make WebGL more accessible for JavaScript programmers, using libraries and mapping the API elements to the traditional components of a 3D scene. Some of the topics I'll cover are: what WebGL is and what you can use it for (with some interesting examples), the browsers and devices that support WebGL and what you can expect for the future, the elements of a 3D scene, JavaScript WebGL frameworks, how to import a 3D model made using graphics software packages, examples and code, things to take into account when creating a WebGL application, and some useful resources.