Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 6

Intel_SW


About this episode

TV-UN

Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: · Benchmark and measure a baseline· Find common memory and data race bugs with Intel® Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel® VTuneTM Analyzer · Find concurrency problems with Intel® Thread Profiler· Show some speedups made in the codeYou'll come away ready to find new speed in your game!


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