Over 30 years ago the game industry created controllers, it was a way to interact with objects on screen, but really it was just faking our fingers. Finally after all these years of faking ?the finger?, we are finally getting to play games the way they were originally played, using touch. This session will focus on the growing casual market of touch screen games. It will cover designing and porting games to multiple touch screen devices, and the common rules and pitfalls that occur within this medium. Grant Shonkwiler, Philadelphia IGDA head, Producer and Game Designer, Megatouch
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft. As an international organization, we use the Internet to connect with each other on a wide range of projects. This is a snapshot of what we're doing right now.