IGDA

About this original series

The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft. As an international organization, we use the Internet to connect with each other on a wide range of projects. This is a snapshot of what we're doing right now.

  • # Episodes

    14 episodes
  • Rating

    TV-G

Episodes of IGDA

    • IGDA Summit 2011 - QA Track - How To Improve The...

      How To Improve The Probability Of A First Pass Certification In The PC Console World

      • Release date
        Aug 29, 2011
      • Runtime
        01:00:26
    • PAX East 2011: You Got the Touch, You Got the Po...

      Over 30 years ago the game industry created controllers, it was a way to interact with objects on screen, but really it was just faking our fingers. Finally after all these years of faking ?the finger?, we are finally getting to play games the way they were originally played, using touch. This session will focus on the growing casual market of touch screen games. It will cover designing and porting games to multiple touch screen devices, and the common rules and pitfalls that occur within this...

      • Release date
        Apr 15, 2011
      • Runtime
        01:06:21
    • PAX East 2011: Turbine Keynote "The Game Monetiz...

      Fernando Paiz, Executive Producer, Turbine

      • Release date
        Apr 15, 2011
      • Runtime
        01:02:13
    • PAX East 2011: Starting Your Own Game Company

      Founders of game development studios will share anecdotes and advice for budding entrepreneurs who would like to get started on the right path but don?t mind receiving a heavy dose of reality. Topics include company structure, team recruitment, project development, publisher relations, original vs. pre-existing IP, platform/genre focus, branding -- and whether or not to run a ?virtual studio.? Mike McShaffry (Executive Producer, Red Fly Studio) Dave McCool (President & CEO, Muzzy Lane) Andrew ...

      • Release date
        Apr 15, 2011
      • Runtime
        52:53
    • PAX East 2011: Resumes That Rock

      This is your chance to get a clear view of what works, and what doesn?t, in the realm of resumes. You will be exposed to the anatomy of a resume ? with every section and line item explained and dissected. If you?d like your own resume to be ?put on the table,? be sure to bring it to this session! Beverly Garland (Career Development Specialist, Mary-Margaret Network) Robin McShaffry (Vice President, Mary-Margaret Network) Mary-Margaret Walker (CEO & Founder, Mary-Margaret Network)

      • Release date
        Apr 15, 2011
      • Runtime
        01:13:20
    • PAX East 2011: Portfolios & Demos That Rock

      This is your chance to get a clear view of what works, and what doesn?t, for portfolios and demos. A team of industry experts will expose you to the anatomy of several demos and portfolios? with every element explained and dissected. If you?d like your own portfolio or demo to be ?put on the table,? be sure to bring it to this session! John Comes (Creative Director, Uber Entertainment) Lindsey McQueeney (Corporate Recruiter, 38 Studios LLC/Big Huge Games) Terrence Masson (Director of Creative ...

      • Release date
        Apr 15, 2011
      • Runtime
        01:47:03
    • PAX East 2011: Making It Happen, The Search is On!

      This panel focuses on how to position yourself and jumpstart your career through effective job search techniques, in-person networking, online communities, and social networking tools. John Comes (Creative Director, Uber Entertainment) Lindsey McQueeney (Corporate Recruiter, 38 Studios LLC/Big Huge Games) Jim Rivers (Hiring Manager, Obsidian Entertainment) Limor Schafman (President, KeystoneTech) Mark Soderwall (Art Director & Visual Game Design Consultant) Mary-Margaret Walker (CEO & Founder,...

      • Release date
        Apr 15, 2011
      • Runtime
        01:07:31
    • PAX East 2011: Getting the Most Out of Game Educ...

      Representatives from game development studios and degree programs at several colleges and universities will discuss what to look for in game education, curriculum structure, internship programs, special projects, software, and portfolio development. Adam Chapman (President & COO, Poptank Studios) Terrence Masson (Director of Creative Industries, Northeastern University) Jim Rivers (Hiring Manager, Obsidian Entertainment)

      • Release date
        Apr 15, 2011
      • Runtime
        43:53
    • PAX East 2011: Game Art & Design Roundtable

      John Comes (Creative Director, Uber Entertainment) Terrence Masson (Director of Creative Industries, Northeastern University) Mark Soderwall (Art Director & Visual Game Design Consultant) Bert Snow (VP of Design & Content, Muzzy Lane) Anne Toole (Writer & Narrative Designer)

      • Release date
        Apr 15, 2011
      • Runtime
        50:06
    • PAX East 2011: Preserving the Digital Game Canon

      This panel takes inspiration from the challenge of preserving game history and gets right to the key question: What is the canon of digital game history? What games should be first on the list for preservation? What games should game researchers and designers study? In other words, what games do you really need to play? Our panel mixes game designers, researchers, and journalists -- all players, too -- to answer this question. Expect to hear an appeal or two about the need to solve the problem...

      • Release date
        Mar 23, 2011
      • Runtime
        01:10:12
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