Flash Game University Podcast is an audio and video podcast about Flash Game development and the book "ActionScript 3.0 Game Development University" by Gary Rosenzweig. Check out http://flashgameu.com for more information.
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com.
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped. You can find full resolution video and more podcasts at FlashGameU.com.
Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0. You can find full resolution video and more podcasts at FlashGameU.com.
Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.
Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position.
Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game
Gary Rosenzweig uses a simple particle system to teach how to create and remove movie clips from the display list. You can find the source code and high res video at http://flashgameu.com
Gary Rosenzweig answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.