Flash Game University

About this original series

Flash Game University Podcast is an audio and video podcast about Flash Game development and the book "ActionScript 3.0 Game Development University" by Gary Rosenzweig. Check out http://flashgameu.com for more information.

Episodes of Flash Game University

    • Catching Game Part 2

      Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com.

      • Release date
        Mar 12, 2009
      • Runtime
        06:54
    • Catching Game Part 1

      Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped. You can find full resolution video and more podcasts at FlashGameU.com.

      • Release date
        Mar 4, 2009
      • Runtime
        08:47
    • Communication Between Movie Clips

      Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0. You can find full resolution video and more podcasts at FlashGameU.com.

      • Release date
        Dec 23, 2008
      • Runtime
        09:54
    • Understanding the Display List

      Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.

      • Release date
        Oct 21, 2008
      • Runtime
        07:51
    • Dynamic Filter Effects in Flash AS3

      Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.

      • Release date
        Sep 3, 2008
      • Runtime
        08:56
    • Pausing and Resuming Sound

      Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position.

      • Release date
        Aug 13, 2008
      • Runtime
        04:06
    • Flash AS3 Game Inventory System

      Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game

      • Release date
        Jul 15, 2008
      • Runtime
        09:25
    • Particle System

      Gary Rosenzweig uses a simple particle system to teach how to create and remove movie clips from the display list. You can find the source code and high res video at http://flashgameu.com

      • Release date
        Jun 12, 2008
      • Runtime
        06:59
    • Continuous Animation

      Gary Rosenzweig answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over.

      • Release date
        May 29, 2008
      • Runtime
        06:03
    • External Constants From an XML File

      Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.

      • Release date
        May 13, 2008
      • Runtime
        06:33