Unlike other game engines, Unity supports a number of input formats, allowing for direct integration with the CityEngine with the following features:
Direct model export to Unity via Autodesk FBX including textures - thus, generate'n'play your environment with a few clicks only.
Arbitrary mesh granularities such as per-material groups or editable scene nodes are possible thanks to CityEngine's various export options such as "merge by material" or "single node objects". Most of these options are supported by Unity.
Collider meshes (almost) for free: The CityEngine's CGA shape grammar is a perfect tool to generate and control low-res collider meshes in Unity (and they always adapt to model iterations).
Play episode as :
Oh, look at that.
No one has commented yet. Be the first!
Hey! You must be logged in to add comments. Login or Register.
The Learning Center is for those new to Web show production on blip.tv. Check out our Help Section for more information about how to use the blip.tv service.