About this series:
If your classic gaming skills and knowledge are weak, train them at the Famicom Dojo! Follow the roots of the multi-billion dollar industry with its forefathers into Japan, as consoles and games exploded onto foreign shores. Learn why cartridge games needed batteries to save your progress, or why cartridges were even used at all! Why do some games have passwords? Why didn't games and consoles have the same names when they went to the US or Europe? If you seek answers, this is the show for you!
See more at Powet.TV:http://powet.tv/powetblog/2010/12/15/famicom-dojo-season-2-nec-turbo-booster-and-coregrafx Training Exercise for Season 2, Epis...
See more at Powet.TV:http://powet.tv/powetblog/2010/12/15/famicom-dojo-season-2-nec-turbo-booster-and-coregrafx Training Exercise for Season 2, Episode 2 We take a closer look at the TurboGrafx-16 and the Turbo Booster -- an enormous add-on that gave the console AV output capabilities... and little else! The Turbo Booster Plus gives it a bit more kick with some onboard RAM, but the feature wouldn't help with most games. On the other hand, the PC Engine was followed up by a slew of upgraded consoles, and had its own variation of off-card memory storage, and narrowly avoid talking about the CD-ROM2 add-on! Facebook:http://facebook.com/FamicomDojo Twitter:http://twitter.com/famicomdojo iTunes:http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=282442598
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