About this series:
If your classic gaming skills and knowledge are weak, train them at the Famicom Dojo! Follow the roots of the multi-billion dollar industry with its forefathers into Japan, as consoles and games exploded onto foreign shores. Learn why cartridge games needed batteries to save your progress, or why cartridges were even used at all! Why do some games have passwords? Why didn't games and consoles have the same names when they went to the US or Europe? If you seek answers, this is the show for you!
See more at Powet.TV:http://powet.tv/powetblog/2010/09/22/famicom-denshimail-sega-incompatibilities/ Training Exercise for Season 2, Episode 1 We ta...
See more at Powet.TV:http://powet.tv/powetblog/2010/09/22/famicom-denshimail-sega-incompatibilities/ Training Exercise for Season 2, Episode 1 We take a look at the Power Base Converter add-on device that lets you play Master System games on your Genesis and other backwards compatibility with Sega's 8-bit gaming machine. ***NOTE: THIS WILL *NOT* WORK WITH A MODEL II GENESIS, despite what certain Amazon.com listings might have you believe. See our new Denshimail on the subject for details.*** Also note: The MyCard game F-16 Fighting Falcon used as an example in this video of a game that doesn't work correctly with the Genesis controls is actually an example of how the backwards-compatible hardware on the Genesis doesn't support older video modes, and hence some SG-1000 series games -- which, sadly, includes F-16 Fighting Falcon.
Less
We keep track of your subscriptions through your Facebook account. No additional registration required.
Nothing will be posted to Facebook without your explicit permission.