Famicom Dojo

Season 2 Denshimail: Famicom Disk System Batteries

Aug 30, 2011 Episode Archive
About this series: If your classic gaming skills and knowledge are weak, train them at the Famicom Dojo! Follow the roots of the multi-billion dollar industry with its forefathers into Japan, as consoles and games exploded onto foreign shores. Learn why cartridge games needed batteries to save your progress, or why cartridges were even used at all! Why do some games have passwords? Why didn't games and consoles have the same names when they went to the US or Europe? If you seek answers, this is the show for you!
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About this episode
See more at FamicomDojo.TV: http://famicomdojo.tv/season2/denshimail/batteries/ This week we talk about why the Famicom Disk System is able to use s...
See more at FamicomDojo.TV: http://famicomdojo.tv/season2/denshimail/batteries/ This week we talk about why the Famicom Disk System is able to use six AA batteries, and whether or not the battery tray is a viable solution for your gaming needs. Also — an "experiment". Leave a comment or send us an email: denshimail@famicomdojo.tv Your question might be answered in a future installment! Direct Feed: http://feeds.thatsorange.com/famicomdojo/videos Twitter: http://twitter.com/FamicomDojo Facebook: http://facebook.com/FamicomDojo Listen to our weekly podcast on iTunes: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=282442598 Less
03:00 Videogames
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