Extra Credits is a weekly show that takes a deeper look at video games; how they are made, what they mean, and how we can make them better.
Full description and show credits
Like a Ninja
S. 6 / Ep. 8
05:27
May 16, 2013
This week, we talk about how to make good stealth games.
Games You Might Not Have Tried #5
S. 6 / Ep. 7
09:01
May 9, 2013
This week, we list off a few more interesting games you may not have looked into yet.
Minority
S. 6 / Ep. 6
05:07
May 2, 2013
This week, we conclude our little series about The Walking Dead's numerous strengths.
"For Whom the Bell Tolls"
S. 6 / Ep. 5
04:54
Apr 25, 2013
This week, we talk about one of The Walking Dead's major themes.
Raising the Dead
S. 6 / Ep. 4
04:45
Apr 19, 2013
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
Differences in Scale vs Differences in Kind
S. 6 / Ep. 3
07:04
Apr 11, 2013
This week, we discuss two fundamental game design principles (the ones in the title).
Why Console Specs Don't Matter
S. 6 / Ep. 2
06:43
Apr 4, 2013
This week, we enjoy some speculation on Sony's Playstation 4.
Intrinsic vs Extrinsic
S. 6 / Ep. 1
05:48
Mar 28, 2013
This week, we explain the difference between intrinsic and extrinsic rewards.
Word Choice
S. 5 / Ep. 26
07:03
Mar 21, 2013
This week, we continue talking about effectively handling exposition in games.
More Than Exposition
S. 5 / Ep. 25
05:45
Mar 14, 2013
This week, we discuss some basics story principles as they apply to games.
Funding XCOM (Part 2)
S. 5 / Ep. 24
06:05
Mar 7, 2013
This week, we conclude our musings on the need for a real XCOM program.
Funding XCOM (Part 1)
S. 5 / Ep. 23
06:47
Feb 28, 2013
This week, we entertain ourselves by pondering the question: "Should we fund a real-life XCOM?"
Extra Credits is a weekly show that takes a deeper look at video games; how they are made, what they mean, and how we can make them better.