Short films and experiments from the Evil Cyborg archive.
Zach Vowell of the UT Videogame Archive discusses the nuances of video game preservation.
Video game writers Daniel Wise and Matthew Weise tackle the problems of video game ; journalism and shed light on their own motivations when writing about games.
Usability testing expert Tim Ballew explains the importance of moving beyond quality assurance and having your target audience play your game [hint: early and often!]
Matthew Weise chimes in with some insights on boss fights, and tangents into a deep discussion of the nature of camera controls. In the process, he comes up with two really cool ideas for new games.
Game Design scholars Jeff Howard and Matthew Weise team up for a double-dose of highbrow hijinks as they share their 2010 Wish Lists for the gaming industry.
If anger is the path to the Dark Side, then the Sith should use video games to recruit. Jeff sheds light on the potential use of "emotion sensing" game peripherals and the correlating thematic issues of self control, while Kris mangles references and desecrates the memory of a beloved comedian.
Matthew Weise of the MIT Gambit Lab joins us for an in-depth discussion of emergent gameplay and creative adaptation.
As Hallow's Eve approaches, Jeff immerses himself in Castlevania: Lords of Shadow and brings his perspective from a world of wolves, vampires, knights, and the last breaths of paganism.
Kris bitches about math, Jeff bitches about Second Life, and we all feel better in the end.
Jeff explores the "demonic sublime" expressed in many modern gothic games, and Kris is disappointed to find out that it's not a death-metal/reggae concept album.