This video explores the educational use of immersive environments and provides case studies from Second LIfe, Quest Atlantis and World of Warcraft. ...
This video explores the educational use of immersive environments and provides case studies from Second LIfe, Quest Atlantis and World of Warcraft. Includes interviews with educators and a student. Produced for Education.au's Immersive Learning Unit. For more information, visit http://educationau.edu.au/iluIt is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Australia License. http://creativecommons.org/licenses/by-nc-nd/2.5/au/Note: While we endeavour to make all of our videos available for re-mixers, this video has copyright music and much of the footage supplied by third parties is copyrighted. Therefore, while you are welcome to display this video in its entirety on a web site or public venue for non-commercial purposes, we cannot provide rights for other purposes. A high resolution version (2GB .AVI) of the video is available for download upon request. Visit http://educationau.edu.au/jahia/Jahia/home/pid/373 for contact details
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