A selection of documentation movies of projects done by Edo Paulus. Most of these are soundart projects. more info on: http://www.eude.nl
Max/MSP Live Coding Performance A realtime performance of creating a Max-patch, starting from zero.The Rules: - You have 6 minutes to build a max-patch and do a performance with it. - Start with an empty patch. - Only use the standard objects that are part of Max/MSP/Jitter. - Don't use externals, pre-build external datafiles, help files, or anything of that kind. more info:http://www.eude.nl/projects/maxmsp-live-coding-nr2/
Max/MSP Live Coding Performance A realtime performance of creating a Max-patch, starting from zero.The Rules: - You have 6 minutes to build a max-patch and do a performance with it. - Start with an empty patch. - Only use the standard objects that are part of Max/MSP/Jitter. - Don't use externals, pre-build external datafiles, help files, or anything of that kind. more info:http://www.eude.nl/projects/maxmsp-live-coding-nr2/
A permanent sound installation that is used by kids in the Klankspeeltuin in the Muziekgebouw aan 't IJ, Amsterdam (NL).The installation works with the basic concept of identifying sounds with specific physical objects, spheres. By moving these spheres around, placing them on top of white pedestals and rotating them, kids can make the sounds of the spheres audible and manipulate those sounds.
TRACES Drawing profile pictures on the floor. by: Edo Autopoiesis Description: A large floor-surface is sensible to user-interaction: Whenever an avatar walks over a part of this surface, then that part (a tile of 1 x 1 m2) will display a part of that avatars profile picture. The drawings will remain even after the avatar has left, so other avatars visiting later will be able to see the traces made by previous visitors. More info: http://www.eude.nl
Max/MSP Live Coding Performance A realtime performance of creating a Max-patch, starting from zero.The Rules: - You have 6 minutes to build a max-patch and do a performance with it. - Start with an empty patch. - Only use the standard objects that are part of Max/MSP/Jitter. - Don't use externals, pre-build external datafiles, help files, or anything of that kind. more info:http://www.eude.nl/projects/maxmsp-live-coding/