This tutorial will focus on creating a molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the mol...
This tutorial will focus on creating a molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the molecule in maya by extruding a cubes faces along a profile curve, and then create a shader via the hypershade panel, and assign it to the object and render out a still image. Once we get the rendered image, we will take it into After Effects, and create a camera that drifts and zooms towards the molecule. We will also add a few particles to the scene and comp it all together.
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