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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
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Save time typing out the scripts, or just buy me some coffee: http://www.burgzergarcade.com/product/tutorials/hack-and-slash-tutorial-scripts
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