The work of Al Pagan, open source new media artist. Find original layout files, source files and further information on my work in schools, youth clubs and youth projects in the UK.
A backdrop for Stanley Road Primary School's Where the Wild Things Are dance, to be used at the 2010 Voices and Visions performance.All produced with open source software: Imagemagick, Blender, KDENLive, AudacityMusic: Wake Up, Arcade Fire
This sequence was recorded throughout my daughter's 30 minute painting session. ; I wanted to capture the processes she took to come to the final piece.
As a backdrop to a year 6 dance piece based around themes of ocean ownership, this collection of sequences was used on topic changes - wind turbines and overfishing. The backdrop consisted of wind turbines and netting overlayed onto year 6 artwork.
This logo was created in Inkscape, then exported and blended in OpenGL over a pre-rendered seascape. The seascape was taken from a capture of the live wave sketch (see other videos for an example), and was then cropped, zoomed, and 'glowed' in Blender.
This piece used year 6 pupil's wave paintings to create the choppy waves. In Blender, a white surf overlay was created from a particle emitter, and the final foaming crash was cropped from a tiny portion of a surf video found online. Together, the pieces accompany an issue based piece performed by year 6 pupils.
From the waves piece, the viewer dives underwater and swims through the sealife. The underwater images were painted by year 6 pupils, but the bubbles and caustic lighting was added by myself. As with other processing sketches, this one used quads to create the surface water, seen to the top of the frame. The caustics and surf bubbles were additive blended over the slow slideshow of the children's work. This served as a backdrop for the year 3 pupil's dance piece.
The first set of waves are generated from year 3 pupil's wave artwork, and the second set are from year 6 pupil's paintings. The next pollution set are from a recycled sculpture created by year 6 pupils. This processing sketch adds an image taken randomly from the artwork to a sea of bobbing waves. The waves are a set of 3D quads, slowly brought towards the camera, using simplex noise to produce the slow chop of the sea. The texture (children's painting) is expanded over the quad to produce th...
Year 3 pupils created their own cartographical elements consisting of sea monsters and galleons and these were photogrphed and cropped for use in this generative Processing sketch. The sketch takes the pieces, along with some simple terrain shapes (ice, land, shore) and generates a map. Lines connect compass points, ships are placed in random locations around the terrain, and monsters and whirlpools are fitted in between. Each run of the application produces a new map, and the camera uses simp...
As with the Aloha/Hula visuals, this Processing sketch composes random selections of the surf patterns created by year 5 pupils, and merges them into a set of kaleidoscopes blending seamlessly into one another.The live sketch runs at a consistant 60fps and uses OpenGL calls to accelerate the graphics.
A simple kaleidoscope sketch built in Processing (processing.org) that uses over a hundred Hawaii-based pattern designs created by year 5 pupils, blending two of the pieces together at a time, and mirroring a random area of the resulting composition to produce a slow-moving kaleidoscope.